function NoClipDamage( vic, att )
	if att:GetMoveType() == MOVETYPE_NOCLIP then
		att:SetMoveType( MOVETYPE_WALK )
		ulx.asay( nil, att:Nick() .. " is attacking other players while NoClipping!" )
		att:ChatPrint( "You are attacking players while noclipped! If you continue doing this, then you will get this feature removed." )
	end
end
hook.Add( "PlayerHurt", "NoClipDamage", NoClipDamage )