No. Variables you add to objects (ie the Player object) remain only for the lifetime of that object. When a player disconnects, that object is destroyed, along with all associated fields.
To set persistent data, look at
SetPData and
GetPData, which store data in the server database. Do note, however, that GetPData returns
strings, so you'll want to use tonumber to convert data back to numbers. Also, you should probably set these values on the
server so players can't tamper with them (not that you need to worry about that).