initialMapProtectionInfo = {
["^func_breakable$"] = { ACTID_DAMAGE, },
["^func_breakable_surf$"] = { ACTID_DAMAGE, },
["^func_physbox$"] = { ACTID_DAMAGE, ACTID_FREEZE, ACTID_PHYSGUN, ACTID_TOOL, ACTID_UNFREEZE, },
["^prop_physics"] = { ACTID_DAMAGE, ACTID_FREEZE, ACTID_PHYSGUN, ACTID_TOOL, ACTID_UNFREEZE, },
["^prop_ragdoll$"] = { ACTID_DAMAGE, ACTID_FREEZE, ACTID_PHYSGUN, ACTID_TOOL, ACTID_UNFREEZE, },
["^prop_vehicle"] = { ACTID_DAMAGE, ACTID_FREEZE, ACTID_PHYSGUN, ACTID_TOOL, ACTID_UNFREEZE, },
["^item_ammo_"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_battery$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_box_buckshot$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_healthkit$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_healthvial$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_item_crate$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
["^item_rpg_round$"] = { ACTID_FREEZE, ACTID_PHYSGUN, ACTID_UNFREEZE, },
}
extendedMapProtectionInfo = {
["^func_breakable$"] = allIdsAndTake,
["^func_physbox$"] = allIdsAndTake,
["^prop_physics"] = allIdsAndTake,
["^prop_ragdoll$"] = allIdsAndTake,
["^prop_vehicle"] = allIdsAndTake,
["^item_ammo_"] = allIdsAndTake,
["^item_battery$"] = allIdsAndTake,
["^item_box_buckshot$"] = allIdsAndTake,
["^item_healthkit$"] = allIdsAndTake,
["^item_healthvial$"] = allIdsAndTake,
["^item_item_crate$"] = allIdsAndTake,
["^item_rpg_round$"] = allIdsAndTake,
}