As I know, the Ulysses Team isn't too familiar with TTT (at least not Megiddo as far as I know?), although, I will post here, because you might still be able to help me.
The story behind trying to modify TTT, is this:
I'm trying to modify it so that even though it's pretty much TTT, but based on the game/mod called "Hidden". It's like this: whoever is "Hidden" is invisible and does not really have any guns to use, except for the poltergeist, newton launcher and so on (it's sort of irrelevant to the thread, but I'm adding it anyways). While the "Hunter(s)" are basically detectives, so they have UMPs and such.
Although there's something I've been trying to do, and I'm not sure if I am on the right track, or I'm completely lost.
What I want to do, is basically use ULX's cloak function to cloak the "Hidden", and what I've done is do this
local function CloakPlayers (ply)
for k, v in pairs (player.GetAll() do
if v:IsRole(ROLE_TRAITOR) then
v:ConCommand("ulx cloak", v:Nick())
end
end
end
Now, first of all I need to make this trigger when the hook "TTTBeginRound" is called, although, I'm not sure how.
And two, I need to verify if I'm targetting the people right, and if I'm even using "ConCommand" correctly.
Any help is appreciated, and if you need more information, I'll see what I can do.
Thanks in advance!