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Author Topic: Recruiting Staff Nightmare Gaming TTT (Link Corrected)  (Read 3851 times)

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Offline Naunuk2424

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Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« on: March 28, 2015, 03:31:05 pm »
Hello, I'm Naunuk2424. I represent Nightmare Gaming TTT Server. We need loyal, active staff. If you're interested in becoming a staff member of our server follow the link below.

http://steamcommunity.com/groups/nightmaregamingstaff/discussions/0/611701999529108707/

Posts need to be submitted in 1 week (By 4/4/15).

Good luck



-Naunuk2424 (Nightmare Gaming)
« Last Edit: March 29, 2015, 06:59:13 am by Naunuk2424 »

Offline allofmywutsteam

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Re: Recruiting Staff Nightmare Gaming TTT
« Reply #1 on: March 28, 2015, 11:11:00 pm »
Not looking to staff your server, but I'm getting an error when checking your Steam group. Could just be on my end.
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Offline Caustic Soda-Senpai

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Re: Recruiting Staff Nightmare Gaming TTT
« Reply #2 on: March 29, 2015, 02:04:21 am »
Confirmed: Steam Group Error
Once you get to know me, you'll find you'll have never met me at all.

Offline allofmywutsteam

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #3 on: March 29, 2015, 08:36:19 am »
He fixed the link now which is good.

Nanunk, just some professional (i think so at least) advice:

1. If you're going to post a template application and then fill out said application as a little example for users, you may want to take the application seriously so that others can follow your lead. You must lead by example, and if you're interested in staff who can take an application and a position seriously, then you need to be able to show them that you are capable of demanding a set of standards from those who apply. Otherwise, I look at your example and think it's a joke, then I'll treat it like a joke when I apply (hypothetically).

2. If the group is by invite only, how do you expect users in these forums to go there and apply if you submit a link to the private area. Perhaps divide the forums into Public (for apps) and Private (for all else). This way users don't have to go around loops to apply and can get straight to it.

3. Out of curiosity, what do you use Steam IDs for? If it's for granting users a certain rank via console then you may want to go with the static ID (the one you gave in your example can change, thus creating dead links in the future). Just Google Steam ID converters and you'll find some common ones. Here's one I use: http://steamidconverter.com/

4. I noticed the owner of that group doesn't have a public Steam group. May want to look into for obvious reasons, unless you guys have a website already.

Best of luck! I'll gladly help out if you need any. You can message me here or via the link under my avi.

-The General
"Then Jesus said to his disciples, 'Whoever wants to be my disciple must deny themselves and take up their cross and follow me.'" - Matthew 16:24



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Offline Naunuk2424

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #4 on: March 29, 2015, 11:15:44 am »
He fixed the link now which is good.

Nanunk, just some professional (i think so at least) advice:

1. If you're going to post a template application and then fill out said application as a little example for users, you may want to take the application seriously so that others can follow your lead. You must lead by example, and if you're interested in staff who can take an application and a position seriously, then you need to be able to show them that you are capable of demanding a set of standards from those who apply. Otherwise, I look at your example and think it's a joke, then I'll treat it like a joke when I apply (hypothetically).

2. If the group is by invite only, how do you expect users in these forums to go there and apply if you submit a link to the private area. Perhaps divide the forums into Public (for apps) and Private (for all else). This way users don't have to go around loops to apply and can get straight to it.

3. Out of curiosity, what do you use Steam IDs for? If it's for granting users a certain rank via console then you may want to go with the static ID (the one you gave in your example can change, thus creating dead links in the future). Just Google Steam ID converters and you'll find some common ones. Here's one I use: http://steamidconverter.com/

4. I noticed the owner of that group doesn't have a public Steam group. May want to look into for obvious reasons, unless you guys have a website already.

Best of luck! I'll gladly help out if you need any. You can message me here or via the link under my avi.

-The General
Thanks for your feedback. I was not aware of the steam group privacy issue. The steam ID is for our ban database. We have a tool that works semi similar to MC bans. It was written by the previous dev.

Offline allofmywutsteam

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #5 on: March 29, 2015, 02:20:09 pm »
Thanks for your feedback. I was not aware of the steam group privacy issue. The steam ID is for our ban database. We have a tool that works semi similar to MC bans. It was written by the previous dev.

So just to be clear, you're collecting profile URLs (that aren't static) in staff applications so that you can store them in case you need to ban them? Why not use an actual Steam ID? Maybe I'm misunderstanding something here.
"Then Jesus said to his disciples, 'Whoever wants to be my disciple must deny themselves and take up their cross and follow me.'" - Matthew 16:24



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Offline Decicus

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #6 on: March 29, 2015, 02:26:14 pm »
So just to be clear, you're collecting profile URLs (that aren't static) in staff applications so that you can store them in case you need to ban them? Why not use an actual Steam ID? Maybe I'm misunderstanding something here.
You can get the 64-bit Steam ID (basically the numbers that usually come after /profiles/ in community URL's) via the Steam web API from a Steam vanity URL, so if the system is built to support that, that shouldn't be a problem.
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Offline allofmywutsteam

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #7 on: March 29, 2015, 06:39:51 pm »
You can get the 64-bit Steam ID (basically the numbers that usually come after /profiles/ in community URL's) via the Steam web API from a Steam vanity URL, so if the system is built to support that, that shouldn't be a problem.

But if I had my steam url to have http://steamcommunity.com/id/allofmywutsteam/ and I put that on an application, and then I change it to http://steamcommunity.com/id/cheeseballs/, then the link in the application wouldn't be of any use right? So why ask for it in the beginning? Or can you still retrieve new info from old vanity urls
"Then Jesus said to his disciples, 'Whoever wants to be my disciple must deny themselves and take up their cross and follow me.'" - Matthew 16:24



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Offline Decicus

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #8 on: March 29, 2015, 07:06:37 pm »
But if I had my steam url to have http://steamcommunity.com/id/allofmywutsteam/ and I put that on an application, and then I change it to http://steamcommunity.com/id/cheeseballs/, then the link in the application wouldn't be of any use right? So why ask for it in the beginning? Or can you still retrieve new info from old vanity urls
I assume the Steam ID is stored in the database and the vanity URL is converted before storing it, if it uses the Steam web API at all. But yes, what you mentioned could definitely be a problem if it's changed between the time the applicant applied and before the application is reviewed.
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Offline MrPresident

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Re: Recruiting Staff Nightmare Gaming TTT (Link Corrected)
« Reply #9 on: April 07, 2015, 02:32:33 am »
Please post the IP of your server or I will be moving this thread to the archive forum.

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