I don't think so, it worked just fine in the last version I gave. I guess I would have to double check, but I'm pretty confident that it is steamid seeing as it worked.
Yeah, I think I had made a mistake. I didn't finish reading the wiki.
Local steamid = data.networkid // Same as Player: Unique ID ()
Local id = data.userid // Same as Player: UserID ()
- - -
With that in mind though, what function in ulib allows ulib to search in the users.txt for if a player exists in it, and then grab the group data, if that's possible? Because if what I'm thinking is possible, I could fix my player joined announcement script to actually show colour for players who are connected.