Aww, that's too bad! I just found
this article about prediction on the wiki.
From what I understand: Movement is simulated client-side and validated on the server-side. If I were to mess with a player's movement on the server-side it would totally mess up the prediction thing. Without prediction, players with higher ping will have a horrible experience.
So even if it allowed me to override someone's movement, it probably wouldn't work very well anyways.
This would have been so funny though. I will find something else to work on. ^-^