Megiddo-- Idea for handling votemaps (everyone else can be confused by this post

)
The only thing I was concerned with was the defaults votemaps.txt file has excludes for the background maps, etc-- Maps that ded servers won't have. But, I was planning on handling XGUI with existing maps only.. But either way, I came up with this idea:
XGUI will get the list of votemaps and, if admin, the full list of available maps. From there, XGUI will have in it's server settings module a place where it shows two lists of Votemaps and non-votemap maps, and you can easily select maps and move them to other other list. Then, I will add an option in XGUI to either Exclude or Include new maps by default:
a) If new maps are EXCLUDED, XGUI will save the list of maps that are in the votemap list, then set the votemapmode to include.
b) If new maps are INCLUDED, XGUI will save the list of maps that are excluded, then set the votemapmod to include.
The only issue is that the default exclude list will probably be lost, which.. I don't know if that would make any current server owners angry (most likely not, but you never know).
Anyways, there's my idea. In fact, now that I look at it, I probably didn't need to ramble on and worry about anything.. Oh well, now I have something to reference when I get home from work
