Nice work.
I hope it proves over use to remain accurate in detecting deltas just due to CPU / malicious spam/bad physics (malicious or not).
However, though I like the monitoring idea, playing on a server where one person caused lag and then got any creation I had been working (for me, possibly an/for hour(s) ....I'm just slow that way) on would really peeve me to lose it mid build.
Yes, I know, one person causing lag might crash a server and then I'd be in same boat, but with how crazy Gmod is about glitching / picky about physics in the first place, admin clean seems almost as bad.
Years ago, there was a server I played on that host-selected users/groups etc could run a command that would freeze all props/physics, and would prevent players from spawning more props, while allowing discussion/research as to if another player was spamming, or had built something that was spazzing/glitching the physics.
Items/contraptions could be unfrozen using phys gun (by both players and admins), or, if player abuse found, ban the player and along with it his lag causing props would be removed
As you develop more, I'd think adding features like that might be better than just clearing all.